Computing stuff tied to the physical world

Posts Tagged ‘ISP’

Avrdude in CoffeeScript

In AVR, Software on Mar 27, 2013 at 00:01

Here’s a fun project – rewriting avrdude in CoffeesCript, as I did a while back with Tcl:

{SerialPort} = require 'serialport'

pageBytes = 128

avrUploader = (bytes, tty, cb) ->
  serial = new SerialPort tty, baudrate: 115200

  done = (err) ->
    serial.close ->
      cb err

  timer = null
  state = offset = 0
  reply = ''

  states = [ # Finite State Machine, one function per state
    -> 
      ['0 ']
    -> 
      buf = new Buffer(20)
      buf.fill 0
      buf.writeInt16BE pageBytes, 12
      ['B', buf, ' ']
    -> 
      ['P ']
    ->
      state += 1  if offset >= bytes.length
      buf = new Buffer(2)
      buf.writeInt16LE offset >> 1, 0
      ['U', buf, ' ']
    ->
      state -= 2
      count = Math.min bytes.length - offset, pageBytes
      buf = new Buffer(2)
      buf.writeInt16BE count, 0
      pos = offset
      offset += count
      ['d', buf, 'F', bytes.slice(pos, offset), ' ']
    -> 
      ['Q ']
  ]

  next = ->
    if state < states.length
      serial.write x  for x in states[state++]()
      serial.flush()
      reply = ''
      timer = setTimeout (-> done state), 300
    else
      done()

  serial.on 'open', next

  serial.on 'error', done

  serial.on 'data', (data) ->
    reply += data
    if reply.slice(-2) is '\x14\x10'
      clearTimeout timer
      next()

And here’s a little test which uploads the RF12demo sketch into a JeeNode over serial:

fs = require 'fs'
hex = fs.readFileSync '/Users/jcw/Desktop/RF12demo.cpp.hex', 'ascii'

hexToBin = (code) ->
  data = ''
  for line in code.split '\n'
    count = parseInt line.slice(1, 3), 16
    if count and line.slice(7, 9) is '00'
      data += line.slice 9, 9 + 2 * count
  new Buffer(data, 'hex')

avrUploader hexToBin(hex), '/dev/tty.usbserial-AH01A0GD', (err) ->
  console.error 'err', err  if err
  console.log hexToBin(hex).length

Just copy it all into a file upload.coffee and run it as: coffee upload.coffee

It’s fairly dense code, but as you can see, the stk500v1 protocol requires very little logic!

It’s a software goose (again)

In AVR, Software on Mar 26, 2013 at 00:01

Yesterday’s weblog post documented my attempts to debug a problem while programming the JeeNode Micro with a Flash Board. I really thought it was a hardware bug.

Given that the results where slightly changing as I tried different things, but nevertheless seemed really consistent and repeatable when retrying exactly the same steps over and over again should have caused an alarm bell to ring, but alas it took me quite some time to figure it out: repeatable is a hint that the problem might be a software issue, not hardware.

So the next step was to use the data dump feature from the scope to collect the data written and well as the data being read back. These can be saved as CSV files, and with a bit of scripting, I ended up with this comparison:

Screen Shot 2013-03-19 at 10.47.35

This shows three editor windows super-imposed and lined up with, from left to right:

  • the data read back
  • the data written
  • the hex file with the compiled sketch

As you can see, the writes are exactly what they should be – it’s the read which gives junk. And it’s not even that far off – just a few bits!

Looking closer, it is clear that some bits are “0” where they should have been “1”.

Uh, oh – I think I know what’s going on…

It looks like the chip hasn’t gone through an erase cycle! Flash programming works as follows: you “erase” the memory to set all the bits to “1”, and then you “program” it to set some of them to “0”. Programming can only flip bits from “1” to “0”!

And indeed… that was the problem. The Arduino boot loaders are set up to auto-erase on request, so avrdude is called from the IDE with “bulk erase” disabled. That way, the IDE just sends the pages it wants to program, and the boot loader will make sure the erase is performed just before writing the page.

In this case, however, there is no boot loader: we are using the normal ISP conventions, whereby erasing and programming must be explicitly requested.

It was a matter of dropping the “-d” “-D” flag from the avrdude command in platform.txt:

DSC_4425

And now it works, flawlessly! Doh – this “bug” sure has kept me busy for a while…

Wild goose chase

In AVR, Hardware, Software on Mar 25, 2013 at 00:01

Sometimes, when messing with stuff, you end up in a blind alley which makes no sense…

This happened to me a few days ago, as I was trying to get a good setup going for programming the new JeeNode Micro v3.

The code in the IDE was working, I was able to program the JNµ via avrdude on the command line, but for some crazy reason, the same thing just kept failing when launched through the new 1.5.2 Arduino IDE. Getting that to work would make all the difference in the world, since it means you don’t need to install anything other than the IDE (on any platform) and then simply drop in the ide-hardware folder.

Very odd: a Flash Board which works on one Mac with avrdude, but fails with the IDE, which also uses avrdude. Time to set up the scope in Logic Analyser mode! Lots of wires, lots of configuration to identity all the signals, and then the fun starts: locating the spot in the data stream which would allow me to see what was going on.

Here is a peek at the SPI bus, decoded where it is reporting the ATtiny84 signature bytes:

SCR77

Looks ok. Next, instead of looking at the SPI bus, I looked at the 9600 baud serial data:

SCR83

It’s a slower time scale, since the bit stream is not as fast, thus allowing to capture more information (2 M samples are not that much when sampling at fixed time intervals, since you have to sample often enough to reliably decode the data stream).

I even suspected the power supply lines, and had a look at VCC as an analog trace:

SCR85

And although it’s not very clean, this wasn’t the problem either. Drat…

Since the verification was failing, I decided to capture the data read-back in the second half of the programming process. The way to do this, is to set the trigger on the RESET line going low at the start, and then delaying the capture by about 4 seconds. As you can see in that last screenshot, this is the point where avrdude switches from writing data into flash memory to reading the data back.

And sure enough, the data read back was wrong. Not much, but just some bits flipped – consistently, and reproducably!

It wasn’t a hardware problem after all! A wild good chase: final episode tomorrow…

Programming the JNµ – at last!

In AVR, Hardware, Software on Mar 21, 2013 at 00:01

Yesterday’s post shows that it the JNµ can be easily be programmed using the standard Arduino IDE, if you get all the pieces right (isn’t that always the case?):

Screen Shot 2013-03-19 at 14.34.08

The easiest way to get the connections right, is to assemble a custom cable (more):

DSC_4429

What about the software setup? Well, that too is now very simple:

  • download and install a copy of the Arduino IDE 1.5.2
  • create a folder called “hardware” inside your IDE’s “sketchbook” folder
  • download or – preferably – clone the new ide-hardware package from GitHub
  • rename it to “jeelabs” (!) and move it inside the “hardware” folder

The new jcw/ide-hardware project on GitHub was adapted from the arduino-tiny project on Google Code. I didn’t want to wait for that project (it hasn’t been updated for over 6 months), and decided to create a fork on GitHub instead. I did find two other such forks – rambo/arduino-tiny and james147/arduino-tiny, but neither of them appears to offer a major advantage – and since I had to rearrange things to make it work with the IDE 1.5.x structure, there does not seem to be much point in basing things off those forks.

The result of all these steps is that you now have the following new options:

  • use the Tools -> Programmer menu to select “Arduino as ISP”
  • select “JeeNode Micro” from the Tools -> Boards menu to build for that setup
  • use the Tools -> Burn Bootloader menu to set up the fuses
  • use the standard “Upload” button to upload a sketch using this ISP-based setup:

    Screen Shot 2013-03-20 at 16.42.05

Those two warnings are harmless, and can be ignored (I don’t know how to avoid them).

That’s it!

Update – Fixed a problem with setting fuses, make sure you use latest code from github.

Programming the JNµ – again

In AVR, Hardware on Mar 20, 2013 at 00:01

Given that the JeeNode Micro is based on an ATtiny84 and not the standard ATmega used in Arduino’s and clones, it has always been quite tricky to make things work on the JNµ.

No more:

Screen Shot 2013-03-19 at 14.34.08

The new (and still somewhat experimental) Arduino IDE 1.5.2 adds much better support for other process cores, making it possible to set up things as shown above, and then you can just use the “Upload” button to get things loaded into a JeeNode Micro.

It’s all based on setting up a JeeNode (or other 3.3V-level Arduino clone) to run as ISP programmer, and then a few wires to hook it up to a “target” JeeNode Micro. The IDE now includes an ISP programmer setup, but I tend to use the Flash Board for this – in combination with the isp_flash.ino sketch, which was recently updated to run at 9600 baud i.s.o. 19200, to make it compatible with what the IDE expects by default:

DSC_1400_large

For more information about ISP programming, see this post and tag on this daily weblog.

Tomorrow, I’ll describe the steps needed to set things up. Stay tuned…

Programming the JNµ v3 – part 2

In AVR, Software on Mar 7, 2013 at 00:01

It’s a long and winding road, that path to finding an easy way to program the JeeNode Micro v3, as mentioned two days ago. With emphasis on the “easy” adjective…

Let me at least describe the process details of what I’ve been using so far:

  1. A custom cable to connect the JNµ to an ISP programmer
  2. Installed copy of the “arduino-tiny” project from Google Code
  3. A trick to get the Arduino IDE compile the sketch into a HEX file
  4. Setting up the JeeNode + Flash Board as an ISP programmer
  5. Using avrdude directly, to set the fuses and upload the sketch into the JNµ

It works, in fact it works fine once you’ve set it all up – but easy? Hm…

Let’s go through each of these in turn.

1. Custom cable

This was described a few days ago. Let me just add that it’s very easy to take apart the connectors on the Extension Cable, once you know the trick:

DSC_4409

It’s all a matter of gently lifting the plastic tabs, then the wires come sliding out. Note that this is the wrong end of the cable for our case – but the other end works the same.

2. Arduino-tiny

These files on Google Code contain all the necessary code to trick the Arduino IDE into compiling for ATtiny processors, including the ATtiny84 used in the JNµ.

It works with IDE 1.0.x as is, if you follow the instructions, but I’ve been reorganising it to meet the requirements of the new multi-architecture IDE 1.5.x series, which would support this as a straight drop-in. I’m still working on it, but it means you can then just press the “Upload” button – a lot simpler than the process being described in this post!

3. Hex files

Normally, the Arduino IDE takes care of everything: compilation as well as uploading. However, for this setup, we need to get hold of the raw HEX file that gets generated before uploading. There’s a preference in the IDE for that:

Screen Shot 2013-03-06 at 10.22.12

Now the nasty bit: you have to compile (“run” in Arduino IDE terms, go figure!) the sketch to see the output that gets generated, and then copy the full path from the output window:

Screen Shot 2013-03-06 at 10.23.36

In this case, it’s that “/var/folders/…/radioBlip2.cpp.hex” thing.

4. ISP programmer

To turn the JeeNode + Flash Board combo into an ISP programmer, upload the isp_flash.ino to it. Make sure you get the very latest version, which uses 9600 Baud for communication, as that makes it compatible with the “Arduino as ISP” programmer:

Screen Shot 2013-03-06 at 15.36.07

As mentioned before, you don’t really need the Flash Board at this stage – a couple of wires will also work fine (see these posts about all the ways this can be done).

5. Avrdude

The last step is to call the “avrdude” uploader from the command line, specifying all the arguments needed, and pasting in that full file name. In my case, it was something like:

avrdude -v -v -pattiny84 -cstk500v1 -P/dev/tty.usbserial-A600K04C \
  -b9600 -D -Uflash:w:/var/folders/.../radioBlip2.cpp.hex:i

Oh, and if this is the first time you’re programming this ATtiny84 chip, then you also have to first set the fuses properly, as follows:

avrdude -v -v -pattiny84 -cstk500v1 -P/dev/tty.usbserial-A600K04C \
  -b9600 -e -U lfuse:w:0xC2:m -U hfuse:w:0xDF:m -U efuse:w:0xFF:m

That’s the internal RC oscillator with fastest startup, and the brown-out level set to 1.8V.

As I said, this is the messy way to do things. I’ll try to have something simpler soon!

Programming the JNµ v3 – part 1.5

In AVR, Hardware on Mar 5, 2013 at 00:01

After having created the cable, I was going to set up the AVRISP MkII programmer…

AVRISPmkII

Things didn’t work out as planned, alas. When having some problems (unrelated, and due to a wrong part choice, as it turned out), I wanted to make sure that the AVRISP was really set up properly, and decided to install AVR Studio 6.0 …

Hm. Since I don’t have any computers running Windows, this had to be done in a virtual machine (running under Parallels in my case). Easy, right? Yeah, well, I do keep an image around for cases like these, so I downloaded the installer from Atmel, and a little later it was indeed running. Lost some 4 GB of disk space (nuts), and it installed all sorts of stuff as part of the deal (nuts), but hey, that’s how software should be… apparently (nuts!).

Plugging in the AVRISP, I got a message from AVR Studio that I had to upgrade its firmware (it worked fine with avrdude, but hey, who am I to argue). This was not an option, but a requirement (nuts).

So I proceded with the upgrade… piece of cake, right?

Whoops! As part of the upgrade, the device drops off the USB bus, at which point Parallels ceased to recognise it. Unrecognised devices can’t be attached to a Windows VM.

So the end result is: a “bricked” AVRISP programmer, which can probably only be restored on a non-VM install of Windows. Nuts!

I’m going to switch to the Flash Board, which works and has a normal upgrade process:

DSC_1400_large

Note that I’m not using the on-board EPROM or button. A few wires could also be used.

It’s easy to use as a programmer, when you’re used to the Arduino IDE and avr-gcc way of doing things: install the flash.ino sketch on a JeeNode, insert this thing on top, and you end up with an ISP programmer which is recognised by avrdude by using the parameters “-p stk500v1” and “-B 19200”, and the serial port as “-P …”.

So much for closed source & lock-in – stuff I can’t control. ISP mode resumes tomorrow!

Programming the JNµ v3 – part 1

In AVR, Hardware on Mar 3, 2013 at 00:01

The new JeeNode Micro v3 announced yesterday does some very subtle things w.r.t. how it deals with the SPI bus during ISP programming (don’t you love those silly acronyms?). I’ll have a lot more to tell about this in a future weblog post, but for now let’s just focus on getting a new sketch into the ATtiny84 chip!

As mentioned yesterday, there is no longer a standard 2×3 ISP header on this board. It’s just a 4-pin header, with GND and VCC obtained from the 8-pin header on the side of the board. For reference, here is the ISP header pinout as most ISP programmers expect it:

ISP 6 way pinout

In my case, I wanted to use the modified AVRISP mkII programmer, so I’ve set up a little cable + breadboard hack, as follows:

DSC_4396

The 2×3 to 6-pin (actually 5-pin) header was constructed from an Extension Cable. Here is the hookup, using 2×3 long header pins to connect the 2 female ends together:

DSC_4397

And here’s the breadboard side of things, in close-up:

DSC_4398

Note the sixth wire (providing or sensing VCC power), which goes to either +3V or PWR on the main header. This flexibility will in fact turn out to be quite convenient when dealing with direct-power vs boost-power versions of the JeeNode Micro.

So much for the hardware side of things. The software side turned out to be a lot trickier, and I’d like to take a little more time to work out the best way to do things. After a short intermezzo tomorrow, will come part 2 – stay tuned!

Getting ready for OptiBoot 4.4

In AVR, Hardware, Software on Jan 7, 2012 at 00:01

Ok, it’s official – starting this week, all new ATmega’s here will be flashed with the OptiBoot 4.4 boot loader.

It’s going to take a while for all current inventory units to “flush through the system” so to speak (both DIPs and SMDs), but at some point this month all ATmega’s will be running the same boot loader as the Arduino Uno. Faster, smaller, and – hopefully – no more troubles with Windows being unable to upload sketches through FTDI.

One of the things I’ve done is to turn one of the new JeeNode Blocks into a dedicated Portable ISP Programmer for DIP-28’s. It’s the same isp_repair2 sketch as before (modified for the Block’s minor pin allocation diff’s):

DSC 2847

Note the 16 MHz resonator behind the ZIF socket. Here’s the wiring:

DSC 2848

There’s no 10 kΩ pull-up resistor for RESET, because ATmega’s have a (weak) built-in pull-up.

To avoid the delay-on-hardware-reset, I’ve added a push-button which briefly shorts +3V and GND together through a 10 µF electrolytic cap. Enough to force the JeeNode Block into a hardware reset. There’s a 10 kΩ resistor across the cap to discharge it afterwards. This is really quick because the reset occurs on button press i.s.o. release.

The savings are minimal – just 1..2 seconds more for the standard bootstrap – but for production, it matters. Total flash time, including boot loader, RF12demo sketch, and setting all the fuses is now just a few seconds:

  • insert DIP chip
  • close ZIF socket
  • press button
  • wait for two LED blinks
  • open ZIP socket
  • remove programmed chip
  • rinse and repeat…

When a serial port is connected via FTDI, you can see the progress of it all:

Screen Shot 2012 01 04 at 20 01 42

Now let’s just hope that this version of OptiBoot doesn’t lead to the same mess as the previous one.

If you have older JeeNodes or other ATmega328 boards running previous bootstrap loaders, I suggest looking at the recent ISP programmer post and the older summary. You might consider bringing all units up to date, because with a mix of boot loaders you end up constantly using the wrong one in the IDE and having to adjust board types each time.

Just be careful when messing with boot loaders. If the process goes wrong and you pick the wrong fuse settings, then you can end up with a “bricked” unit (only a high-voltage programmer can recover from such a state).

But apart from that: enjoy the doubled 115.2 Kbaud upload speed and the 1.5 Kb extra space for sketches!

ISP Programmers – part 2

In AVR, Hardware on Jan 5, 2012 at 00:01

In yesterday’s post, I presented my latest ISP programmers, based on the isp_repair2 sketch.

I made a few small improvements to that sketch:

  1. the RFM12B is powered down at the end, so that the unit only consumes a few µA’s once done
  2. the programming rate has been improved by getting rid of those horribly slow digitalWrite() calls, etc.
  3. updated RF12demo and OptiBoot to the latest version (v8 and v4.4, respectively)

Furthermore, I switched from the funky switches to plain jumpers, with the following layout:

Isp pins

Another change is that the default with no jumpers is now to burn RF12demo w/ OptiBoot for use with a 16 MHz resonator – this is a good default for JeeNodes, JeeNode USB’s, and JeeNode SMD’s. To select the other options, just hook this up to USB, change the jumpers, and watch the serial output report on reset.

This is the output with no jumpers and no target board attached:

Screen Shot 2011 12 28 at 11 49 57

This is the output after a normal programming cycle (again, the default case, no jumpers installed):

Screen Shot 2011 12 28 at 11 50 15

Programming takes only a few seconds. Note that this programmer is fully self-contained and includes its own LiPo battery, so all you need to do is press the 6 pins on the ISP header pads. The neat thing is that due to the normally-discharged cap on the target board, the brief power dip caused by touching the ISP pads will generate a hardware power-on reset in the programmer, which then immediately starts its programming cycle.

So the the whole workflow is now as follows:

  • grab this thing – and let’s call it a “Portable ISP Programmer” (PIP!)
  • press the pins against the ISP header of the unit to be re-flashed
  • watch the initial LED blink on the programmer as it comes out of reset
  • wait 2..3 seconds
  • watch the second LED blink, indicating that it has successfully completed programming

There is no power switch, since the programmer enters total power down when done. To re-charge, plug the programmer into a USB port and wait for the “charge” LED to turn off. Note that pressing the reset button also works, but that it adds a small boot loader delay before the isp_repair2 sketch gets started.

This has become so convenient, that I can now take any old JeeNode lying around here, and reset it to a well-known state in just a few seconds, before re-using it for some project or experiment.

ISP programmers

In AVR, Hardware on Jan 4, 2012 at 00:01

ISP (re-)programming is going to become more important in the future, so I’ve built a few more of these:

DSC 2844

The problem was to come up with a robust way to connect to the target board, but I think I’ve found a solution:

DSC 2843

Take a 4-pin header, slightly enlarge the holes in the plastic, and then gently-but-forcefully press a couple of Pogo pins in there. I’m using the type with a large head with sharp edges. Here’s the whole assembly:

DSC 2839

After that, it’s a matter of attaching all the wires and tying / glueing things together:

DSC 2841

These units are all refurbished ones with a defective radio, since that’s not needed here.

DSC 2840

The ZIP straps hold the battery and wires in place. The hot glue does the rest:

DSC 2842

These programmers are considerably more effective than you might think – tomorrow, I’ll explain why…

The Murphy brothers

In Hardware on Sep 2, 2011 at 00:01

Let’s get this out of the way first…

About a week ago, it came to my attention that Mr. Murphy has been having a good time again, this time with the RBBB board by Modern Device.

Turns out that some units were accidentally shipped with a 3.3V regulator instead of a 5V unit:

RBBB regulator mixup

The effect is not dramatic, in the sense that the RBBB will work just fine with either regulator. But as soon as you start hooking up stuff, you may get weird behavior. The worst case would be to hook up stuff with its own 5V power supply, since that means the attached device could potentially put a higher voltage on the IO pins than the 3.3V supply voltage of the ATmega.

So how do we fix this? Well, if you’ve got an RBBB from JeeLabs in the past months (probably anywhere from just before the summer break until now), please check the regulator voltage. Let me know if it’s the wrong one and I’ll send replacement 5V regulators.

(Note that the RBBB’s L4931 and the JeeNode’s MCP1702 regulators have different pinouts!)

As for the current batch of RBBB’s I still have here, the store gets a little bit more complicated: these are all wrapped and sealed by Modern Device, and the bags are too thick to be able to read that lettering on the regulator. I’ve opened up almost a dozen bags and found a few 3.3V units in the older batch, and none in the newer one. There’s not much more I can do than replace those I know about, and repeat that offer to replace any regulators you come across yourself.

FWIW, I suspect that this problem is gone by now.

But there’s a second member in the Murphy family, still dropping by occasionally, it seems…

As you may remember, I switched all SMD-based ATmega328’s over to use OptiBoot a couple of months ago. As it turns out, the standard OptiBoot loader included with the Arduino IDE 0022 isn’t reliable under Windows – my hunch is that there’s some timing problem with the combination OptiBoot <=> FTDI USB interface. It appears to be solved by changing the watchdog timer from 500ms to 1s, see the discussions here and here.

There’s now a new Arduino IDE 1.0beta2 out, and I’m getting some signals that we’re not alone with these OptiBoot troubles, so for now I’ll just stick to that modified 1s OptiBoot code which I’ve been using for several months now, and I’ll hold off switching to OptiBoot on the DIP version of the ATmega328, as used in JeeNode kits. Failing bootstraps are no fun if you don’t have an ISP programmer and no time to try out various tricks to emulate one.

In a nutshell: all SMD chips from JeeLabs use the 1s OptiBoot (which runs at 115,200 baud), while all the DIP chips get pre-loaded with the Duemilanove bootstrap (which runs at 57,600 baud).

I’ll revisit this when the dust settles.

Onwards!

Summary of ISP options

In AVR, Hardware, Software on May 29, 2011 at 00:01

First of all, see this weblog post for an overview of what ISP is, why you’d want to know, and when you need it.

There have been quite a few posts about ISP on this weblog over time – all tagged, so they can be reached via this link: https://jeelabs.org/tag/isp/.

I’ll summarize here, since particularly the different sketches floating around by now might be a bit confusing.

The ZIF socket is a way to connect to chips before they have been soldered into a circuit. There’s one for through-hole DIP chips, and one for 32-TQFP SMD chips:

Once soldered into a circuit, you can use an I(C)SP programmer, which not everyone has. So I created a couple of different options based on a JeeNode (can also be an RBBB or Arduino) to perform the same function.

My first trial was a hack with the isp_flash.pde sketch, which then led to the Flash Board (info). The nice thing about this board is that it has 128 Kbyte of EEPROM on board – enough to hold the complete programming instructions for an ATmega168 or ATmega328.

One way to use the Flash Board is as capturing ISP programmer: you send a sketch to it as if it were an ISP programmer, and then you can disconnect it and use it repeatedly to upload that sketch to other boards via ISP:

I used this to build a 4-fold Multi-ISP programmer to program all those gazillion ATmega’s needed for JeeNodes:

Took a few attempts to get all the bugs worked out, but now it works perfectly.

But there’s a much simpler way to do this, if all you want is to fix a JeeNode, occasionally:

… or use an Arduino:

These two ISP setups use an isp_repair.pde sketch, which has as novelty that it includes the sketch and bootstrap its needs for programming – as data array in flash memory. So all that’s needed is: connect the two boards and power up the master. No need to use the Arduino IDE’s “Burn Bootloader” command or anything.

Then came OptiBoot, which is compatible with the Arduino Uno, and smaller/faster. This is a relatively new boot loader so you might want to update your current JeeNodes – even though an ISP programmer isn’t normally needed for development.

I updated the isp_repair.pde sketch, and then fixed a few remaining problems with it:

And finally, I added a LiPo battery, and 4 config switches, to end up with this tool:

On the software side, the most recent design is called isp_repair2.pde. It supports two different sketches, up to four different bootstrap loaders, and setting the fuses either as 16 MHz crystal or optimized specifically for ceramic resonators.

The include files with the bootstraps included with these sketches are generated from HEX files created by the Arduino IDE. This is done with a small Tcl script called hex2c.tcl, which is located in a slightly older isp_prepare example sketch folder. It’s not needed for normal use, only when one of the boot loaders changes.

Phew. Still there?

In a nutshell: if you need to re-flash your ATmega, pick one of the above options to hook things up, and use the isp_repair2 sketch in the Ports library. By default, it’ll upload a blink demo sketch and the OptiBoot loader.

More bootstraps

In AVR, Hardware, Software on May 28, 2011 at 00:01

Some projects just don’t want to lie down…

The isp_repair example sketch in the Ports library was written for a single purpose: to upgrade a JeeNode to the OptiBoot loader, which leaves more room for sketches and is compatible with the Arduino Uno.

It took two attempts to get it right, but in the end I think it all worked out as intended.

Until featuritis sets in…

First, I added a #define OPTIBOOT in the sketch, to allow re-using that same sketch to revert to the original boot – in case you ever want to go back. So now it’s a setup which can “repair” an ATmega in various ways.

But why stop there?

There are a couple variations for flashing which all make sense in the context of JeeNodes:

  • load a short Blink sketch, or load the entire standard RF12demo sketch
  • OptiBoot vs the original Arduino 2009 bootstrap code
  • faster wakeup after power down, works only with a 16 MHz resonator

The fast wakeup makes it possible to completely power down an ATmega between the reception and transmission of individual bytes via the RF12 driver. It won’t make a huge difference, but it will reduce power consumption just a notch more than staying in idle mode.

So here’s a new setup, and hopefully the last:

Dsc 2536

It includes yesterday’s DIP-switch Plug, which gives me 4 bits of configurability. There’s a new sketch which adds support for these switches and includes all the different pieces if code – it’s called isp_repair2:

Screen Shot 2011 05 26 at 01.34.25

The sketch includes up to four different boot loaders, currently:

Dip Switch Plug

There are two “sketch” code sections, followed by 4 bootstrap code sections:

Screen Shot 2011 05 26 at 03.09.23

With all switches set to “1” (same as not connecting any switches at all, BTW), we get:

Screen Shot 2011 05 26 at 03.06.53

And since (in my case) there’s an on-board LiPo recharger and battery tacked onto the back: this setup is fully self-contained and ready for use at any time.

Hmmm, I wonder what sort of bootstrap loader I could put in that spare slot, one day…

Fixing the isp_repair sketch

In AVR, Hardware, Software on May 26, 2011 at 00:01

A few days ago I posted a new sketch to reprogram an ATmega with the OptiBoot loader when you don’t have an ISP programmer. Worked for me, so I thought… kick it into the world!

Whoops…

First of all, there should have been a warning that if it didn’t work, this would leave you with an unusable ATmega. Never occurred to me, since I have an ISP programmer within reach to recover from such mistakes.

Fortunately, someone on the forum reported that the ATmega can be brought back to life with an old version of isp_repair.pde (which can be found here, BTW).

That’s odd… can’t program with the sketch, but can recover with the same sketch and different data bytes?

Time to dig in. First, I wanted to make sure that the timing was slow enough to work in all cases. Time to fire that logic analyzer up again:

Screen Shot 2011 05 25 at 11.33.22

Looks good – since I’m using standard digitalWrite() calls, the pins aren’t toggling very fast at all:

Screen Shot 2011 05 25 at 11.34.29

Then it dawned on me:

The lock bits don’t look right: 0xFF – should have been 0xCF (top 2 bits are always 1, i.e. same as 0x0F).

Maybe everything was working, except the setting of the fuse bits? That would explain everything: a new boot loader gets loaded in the top 512 bytes, overwriting parts of the old boot loader, but the fuse bits perhaps wouldn’t get adjusted to just to the new boot address!

I changed a couple of things:

  • do the full chip erase before setting the fuse bits
  • set the lock bits to 0x0F at the end, i.s.o. 0x3F
  • included both bootstraps in the updated sketch
  • tri-state the ISP programming pins when done

The erase is needed to recover from a locked fuse state. The programming always took place after the erase, so it went well, but the fuse bits themselves would still be locked while trying to adjust them.

The second step should have been there all along, the way I was doing it the boot section was not protected from overwriting itself. This might explain the occasional report I got of people damaging boot loaders during use.

You can now also adjust the #define OPTIBOOT at the top of the sketch to 0 to revert to the original bootstrap code and fuse settings. So if OptiBoot is not what you want, recompile and restore as needed.

And lastly, the SPI programming pins are now reset to high-impedance after programming, so that the programming connections can be left in place without interfering with the target board.

Here’s the serial output from the updated sketch:

Screen Shot 2011 05 25 at 11.41.31

And here’s why it would sometimes have worked: if your ATmega had the lock bits unset (0x3F i.s.o. 0x0F), then the fuse settings would work as intended even with the chip erase in the wrong order. But with a locked setup, not everything would get set to the proper state.

Which goes to show: bugs can bite at any time!

Update – still some issues to iron out (see forum), but it looks like these are more related to OptiBoot than to this bootstrap replacement sketch.

Update #2 – OptiBoot issue solved.

Self-powered Opti-rebooter

In AVR, Hardware on May 18, 2011 at 00:01

After yesterday’s post about switching to OptiBoot, I decided to go one step further and go for a self-powered solution, a bit like this unit which has been serving me well for many months now.

So here’s the “Opti-rebooter” with a 400 mAh LiPo backpack:

Dsc 2521

Hookup is trivial, given that the JeeNode USB has an on-board LiPo charger. I picked a battery which matches the width of the board and fits quite well:

Dsc 2522

The two connectiosn of the LiPo battery are wrapped up in heat-shrink tubing to prevent accidental short circuits – the currents involved could easily cause trouble. Note that this is a “raw” LiPo cell, without any protection circuitry. That’s fine in this case, because the on-board circuitry takes care of charging.

To make this complete, the isp_repair.pde was extended to completely power down when done. So there’s no need for an on-off switch, the idle consumption is probably lower than the battery’s own self-discharge rate. And it blinks the on-board led twice: once on power up and once when properly programmed. Very convenient!

The way to use this thing, is: connect to a target JeeNode / JeeLink / Arduino, press the RESET button, wait three seconds, disconnect, done.

I also made changes to the very similar but slightly more elaborate isp_prepare.pde sketch, which was presented in this weblog post.

The updated isp_prepare.pde sketch supports a number of variations. These can be configured by adjusting a few values at the start of the sketch:

Screen Shot 2011 05 16 at 15.00.32

You can choose which type of boot loader to install, which sketch to load initially (just to start off, this can be overwritten later), and there’s a third option to adjust some “fuse bits” in the ATmega to select how fast the ATmega can start up after resuming from a power down.

That third option is particularly useful with battery-powered JeeNodes using the RF12 driver. With USE_FAST_WAKEUP set to 1, the power-up sequence is fast enough for an ATmega to wake up when the first data byte is received. This means you can completely power down the ATmega (while leaving the receiver running), and it’ll still be able to pick up incoming packets and respond to them. There is one gotcha: USE_FAST_WAKEUP can only be set to 1 on units running with a resonator – JeeLinks and Arduino’s running with a crystal must be not use the fast wakeup mechanism, as the clock may not start up properly in this case.

Haven’t tried it though – for now, that LiPo powered unit shown above is really the most convenient way for me to upgrade all the JeeNodes, JeeLinks, and Arduino’s floating around the house at JeeLabs.

Switching to OptiBoot

In AVR, Hardware on May 17, 2011 at 00:01

Now that some of the JeeNode/JeeLink boards from JeeLabs come pre-loaded with the OptiBoot boot loader, it’s time to start thinking about switching everything over. Having to constantly switch the Arduino IDE between “Arduino Uno” (OptiBoot) and “Arduino Duemilanove w/ 328” (original 2009 boot) is quickly going to become very tiresome …

See this weblog post for a quick summary of what all this uploading and boot loader stuff is about, and why you should care. In a nutshell: you need a boot loader on the ATmega to save sketches onto it via FTDI and USB.

There’s a nasty detail, though: to upload sketches you need a boot loader, but how does that boot loader end up on the ATmega in the first place? The good news is that this is usually done in the factory, well, ehm… at JeeLabs, in my case. The good thing is, it’s all taken care of, and the boot loader doesn’t normally get damaged or need to be replaced. It just works.

Except when the boot loader itself needs to be changed, as in the case of OptiBoot. Note that it’s quite worthwhile to switch to OptiBoot: the uploads are twice as fast, and you get 1.5 Kb of extra memory for your own sketches.

So how do you go about updating the boot loader on a JeeNode when you don’t have a special hardware tool called an “ISP Programmer”?

Fortunately, there is a simple trick to do this using a second JeeNode (or Arduino). I’ve written about this in a previous post. There’s an isp_repair.pde sketch in the Ports library which does everything (it emulates an ISP programmer, basically).

I’ve just updated the isp_repair.pde sketch to use OptiBoot.

Here’s the setup to upgrade a target JeeNode to OptiBoot using another JeeNode:

Six wires need to be connected as follows:

And then it’s a matter of attaching the target to the programming JeeNode, and then powering up the whole assembly.

If you happen to have the serial port connected to the programming JeeNode, you’ll see this info:

Screen Shot 2011 05 16 at 17.08.48

I made a permanent setup using a JeeNode USB, because I’ve got a pile of JeeNodes to reprogram here at JeeLabs:

Dsc 2518

The connector was constructed from a 2×4 header, with the pins bent in such a way that the whole thing stays in place when pressed into the 2×4 holes of the SPI/ISP header. And then the whole thing was sealed off with a few pieces of heat-shrink tubing:

Dsc 2519

To program a board (in this case another JeeNode USB), just power it all up and wait 3 seconds:

Dsc 2520

That’s it – you could call this an “opti-rebooter” :)

Assembling the JeeSMD, part 2

In AVR, Hardware on Jul 9, 2010 at 00:01

Yesterday’s post was about assembling all the SMD components of the JeeSMD kit.

The last step is to program a sketch into the ATmega. This isn’t as straightforwards as with a JeeNode, because there’s no on-board FTDI or USB serial port hookup.

It’s fairly easy to create an FTDI connection, but even if you do, you’ll still need an ISP programmer to install a boot loader (see this recent post for some background).

So let’s hook up an ISP programmer first:

Dsc 1787

I’m using a somewhat weird setup: first of all, my cable connector was attached the wrong way around, so I always have to use this one in that weird folded-over position.

But a more important issue is that the ISP connection needs to use pins 1..6 of the 2×4-pin SPI/ISP connector on the JeeSMD. That doesn’t work with normal flat cable connectors, which assume 2×3 pins and are too wide to fit in a 2×4-pin header. My solution is to insert wire-wrap pins the wrong way around into the cable header. This effectively extends the connector, but now it won’t be as wide and it’ll fit just fine. Another solution would be to only solder 2×3 pins in the SPI/ISP position – you can always add two more pins later.

Once you’ve passed that hurdle, you can use any ISP programmer you like. There have been several posts about this on the weblog, as listed here.

Now, if you want to use FTDI, then presumably you just uploaded a bootloader into the ATmega, with all the proper fuse settings, etc. The next step then, is to somehow connect to a 6-pin FDTI header.

There are several ways to do this. The one I use nowadays, is through a Carrier Board, which includes the 6-pin FTDI connector:

Dsc 1786

The point about the FTDI connector, is that it’s almost trivial. All you need is 4 wires to GND, PWR, TX, and RX – plus a way to reset the board from the RTS signal. The clever way to generate a reset is to insert a 0.1 µF capacitor between the serial side RTS and the ATmega’s reset pin. Tiny trick, huge implications (does the name “Arduino” ring a bell?).

So how does the Carrier Board implement FTDI? Easy: it adds the capacitor. And you can easily do that yourself without a Carrier Board. Here’s how:

Screen Shot 2010 07 08 at 23.20.52

Note that what FTDI calls “RX” is connected to what the ATmega calls “TXD”, and vice versa. It’s all a matter of perspective… Once you have the FTDI connection set up, you can upload sketches using the Arduino IDE just as with any other board. All you need is a USB-BUB or some other equivalent USB-to-FTDI interface.

Congratulations: that’s all it takes to build and use the Arduino-compatible JeeSMD!

Uploading? ISP? FTDI? Huh?

In AVR, Hardware, Software on Jul 4, 2010 at 00:01

There seems to be a fair bit of confusion in- and outside the Arduino world, and it’s spilling over to JeeNodes …

I’d like to go through some terms and buzzwords to try and clarify how to get your Arduino or JeeNode to do the thing you want it to do. I’m going to assume that you are familiar with the process of writing software (“code”), compiling it, and running it – at least on a Windows, Mac, or Linux computer (let’s call them all PC’s for now). With software for the ATmega, there are two approaches, depending on whether you use the Arduino IDE or not:

Screen Shot 2010 06 28 at 23.50.22

Both lead to the same result: a “hex” file with code that needs to be transferred from the PC to the ATmega.

The step which can be puzzling when starting out with physical computing and embedded hardware is how to get things across from your PC to that little Arduino or Arduino-like system you’re holding in your hand. And vice versa, since we often want to get results back or see some confirmation that things are working properly.

The confusion comes from the different conceptual levels involved, and things like:

  • do you mean how to connnect? – plug in a USB cable
  • do you mean how does the ATmega change its own code? – through a boot loader
  • do you mean via ISP (In System Programming)? – no, that’s normally not needed
  • do you mean via FTDI? – yes, that’s the name of the chip which is hooked up to USB
  • isn’t FTDI a connector? – yeah, that too, sort of… i.e. a 6-pin convention
  • isn’t a power + serial cable enough? – no, resets also play a key role
  • do I have to use the Arduino IDE? – no, you can also use a program called “avrdude”
  • what’s avrdude? – a program which can upload to a boot loader or an ISP programmer
  • do I need an ISP progranmmer? – nope, the boot loader does essentially the same thing
  • so why not just get rid of ISP? – because you need ISP to install the boot loader

Confused? Welcome to the club…

In case you’re wondering… the process is called “uploading” because the PC initiates this as outbound transfer:

Screen Shot 2010 06 29 at 01.51.50

To get your code (“sketch” in Arduino-speak) into an ATmega, you need three things, working together to make uploading happen under all possible conditions:

  1. An electrical connection – to power the ATmega, to communicate with it, and to restart the ATmega when it is stuck or busy doing something else.

  2. A common language / protocol – the communication must be understood by both sides, i.e. PC and ATmega.

  3. Software on both sides of the connection – Sending something when the other side isn’t listening, or listening while no-one is sending will not have the desired outcome.

Let’s go through each of these separately.

1. An electrical connection

There are several ways to make the connection. With an Arduino, or any similar board which has a USB connector, you can simply plug in the USB cable:

Screen Shot 2010 06 28 at 23.52.41

Some boards use a separate USB interface (“FTDI adapter”), allowing reuse of that interface for multiple boards:

Screen Shot 2010 06 28 at 23.54.08

The end effect is the same: a connection which powers the ATmega and allows communicating with it using a simple serial protocol. There’s also a trick in this hookup to let the PC reset the ATmega whenever it wants.

2. A common language / protocol

Ah, now it gets interesting. First thing to note is that there is no single common language / protocol!

That’s right. It all depends on what you want to do. Here we want to upload code from the PC to the ATmega. That requires exchanging “ISP commands” over the connection. But once uploading is done, we really want to reuse the connection as a regular two-way serial link.

The way it works is that the PC will reset the ATmega just before uploading new code. This activates a “boot loader” on the ATmega. Now both sides will be in sync (briefly) so they can exchange the necessary information to make an upload happen. IOW, right after reset the protocol is “ISP commands”. Once the upload is done, the connection can be reused for any protocol you like – as determined by the code that was uploaded.

3. Software on both sides of the connection

Back to the software now. We need to send ISP commands over the connection.

As you may have guessed, that’s exactly what the Arduino boot loader on the ATmega understands. When reset, the boot loader in the ATmega gets control. It waits and listens for incoming STK500 ISP commands. If none come in within a second or so, it relinquishes control to whatever was previously uploaded to the ATmega.

On the PC side, we need software which resets the ATmega and then immediately sends all the ISP commands needed to transfer and program the contents of a hex file.

This is what “avrdude” does. You can either use it implicitly from the Arduino IDE by starting an “Upload” from the menu, or you can launch it manually from the command line – avrdude needs a few options to tell it where the USB port is, what baudrate to use, the type of ATmega, the protocol to use (i.e. STK500), etc.

There’s more…

The above describes the different pieces and concepts involved in getting code into an ATmega. The beauty of it is that once it works, it really works well. Supplying power, uploading, communication, control, debugging … all with one simple USB cable. You only need to go back a few years to appreciate just how much this approach simplifies embedded development.

But there’s one important detail: the ATmega has to have a functioning boot loader. Placing a boot loader into an ATmega is a bit more complicated (and involves other things such as “fuses”). It’s a chicken-and-egg problem.

This is where the ISP programmer comes in. An ISP programmer is a fairly simple piece of hardware. In fact, you can make your own, as I’ve described in several posts on this weblog. See this and this post for some quick solutions which require nothing more than a working Arduino or JeeNode.

The good news, is that you usually don’t have to worry about installing the boot loader – it’s all done for you. Once. For the mechanism described above, you’ll never need an ISP programmer.

Some people actually prefer to use the ISP technique for uploading their sketches. In fact, sometimes you have no choice, i.e. when you need the serial port at all times, or when you can’t spare the 1..4 Kb required by the boot loader code, or when working with ATtiny chips which don’t support bootloaders.

In thoses cases, you’ll need a setup with an ISP programmer. But for most people doodling around with ATmega’s and the Arduino IDE, the above boot loader mechanism is usually very convenient and the easiest to get going.

Either way, it helps to understand the process. I hope the above was helpful in that direction.

Fixing a faulty ATmega (Arduino)

In AVR, Hardware, Software on Jul 2, 2010 at 00:01

After a recent post on how to repair an ATmega with a faulty (or even missing) bootloader and helping someone out with it, it occurred to me that this mechanism will work for any Arduino – not just JeeNodes.

Any 3.3V or 5V Arduino’ish system which lets you upload the isp_repair.pde sketch can be used to program any board with an ISP connector on it. The code is for ATmega328’s, because that’s all I use around here these days.

The trick is to hook up a few power and I/O lines in a specific way:

Screen Shot 2010 06 28 at 16.59.11

I’m using an Arduino Pro as example, but that’s just one of many you could use. Now connect these six wires:

  • ISP pin 1 = BLUE = Digital pin 4
  • ISP pin 2 = RED = VCC (+5V)
  • ISP pin 3 = GREEN = Analog pin 0
  • ISP pin 4 = PURPLE = Analog pin 3
  • ISP pin 5 = ORANGE = Digital pin 7
  • ISP pin 6 = BLACK = GND

Note: if your working board operates at 3.3V, then you should connect the RED wire to +3.3V, not +5V (that way signal levels and power supply will match). Also: the target board should not be connected to anything, since it will be powered through the ISP connector.

The only thing left to do is to upload the isp_repair.pde sketch to your working board, and open up a console window. You should see something like this:

That’s it – disconnect all the wires. The ATmega on the target board now has a boot loader and the standard pin 13 blink sketch. Ready again to accept whatever sketch you upload to it!

Uploading without avrdude

In AVR, Software on Jul 1, 2010 at 00:01

In the future, I’d like to upload new firmware to JeeNodes, Arduino’s, and other AVR boards through channels other than a serial port or USB. Uploading to a “slave plug” via I2C would be neat, for example.

That means the standard avrdude won’t do. Besides, after having coded various types of ISP sketches recently, I realized that the upload mechanism is really quite simple. If all you need is STK500 compatibility (as used by several ISP programmers and by the Arduino boot loader itself), then avrdude is overkill.

So here’s a demo “rig” for JeeMon which does the same thing as avrdude, i.e. upload a sketch over a serial port:

Screen Shot 2010 06 27 at 23.19.45

That removes the need to compile and install avrdude. Better still, this should work as is on every platform supported by JeeMon.

(Note: the above code is now part of JeeMon, but the source code can also be found here on the web)

Onwards!

Update – the above code has been integrated into JeeMon as new Upload rig – with dudeLoader renamed to “stk500” and readIntelHex now called “readHexFile”. Here’s a new demo “application.tcl” using this:

Screen Shot 2010 06 28 at 01.46.48

Now works with the Arduino boot loader as well as with the Flash Board ISP programmer (add “19200” arg).

(Reminder: the Jee Labs shop will be closed from July 14th through August 14th)

A Happy Ending!

In AVR, Hardware, Software on Jun 10, 2010 at 00:01

The multi-ISP programmer I built and started using some two weeks ago, turned out to be quite a nightmare. Not only were incorrectly programmed ATmegas sent out to about two dozen people, I also had to go through about 70 kits, prepared as new stock just days after I started using this programmer. Twice!

Yes, twice. Because the first “fix” turned out to be insufficient. Doh.

This was a clear case of one bug hiding another, and another, and another. Yep, four bugs: a bug in the MemoryStream class in the Ports library, a timing problem exposed by fixing that bug, and two incorrect assumptions about how the “avrdude” utility works. I’ve now got an explanation for everything that went wrong.

There’s no doubt some interesting psychology at work here … I was so proud of my idea op programming multiple ATmega’s! The main idea was to create an AVRISP-compatible unit which stores everything sent through it and then just replays the saved stream as often as needed. Trouble is, I jumped to conclusions the minute a first “run” worked. Roll the presses! Print it! Tell it to the world!

Anyway. There is a happy ending to all this!

The latest version of the isp_capture.pde sketch in the Ports library has been working properly for over a week now, programming well over a hundred ATmega’s (and it now does auto shut-down a few minutes after use):

Isp Capture Output

The last bug was a very puzzling one: everything worked, but sometimes the fuses wouldn’t get programmed. It turns out that avrdude first reads the fuses, and only sends out commands to program them if the fuses don’t match the new value. Since the programmer needs to work with brand-new as well as previously-programmed chips, the replay mechanism would have depended on the prior state of the chips: not good.

The solution is very simple: I now always program each fuse twice, with two different (valid) values. The second one will remain in force, evidently. Since the replay code was already ignoring fuse mismatch checks, this now means that even if the first setting is skipped by avrdude, the second will always be emitted.

Here is the shell script to prepare the Flash Boards:

Screen Shot 2010 05 30 at 01.35.40

So this has now become a very useful tool at Jee Labs:

Dsc 1432

I love the on-board LiPo battery: I can grab it, use it where I need it, and put it back – no wires = freedom!

For pre-loading the fuses, boot loader, and RF12demo, it already saved me a huge amount of time. Its “burn rate” is up to 500 chips/hour. And Mr. Murphy taught me some valuable lessons along the way…

And now it’s time to move on!

Repairing a faulty ATmega

In AVR, Hardware, Software on Jun 9, 2010 at 00:01

This post is being written after a pretty nasty foul-up on my part w.r.t. sending out badly-flashed ATmega chips. It’s probably too late to be of use to anyone involved in that little débâcle, but I thought I’d describe a DIY fix here in full detail anyway. I’ve simplified the code to make it even easier to use than what was described here.

So what is this about, eh?

The ATmega328 chip used in JeeNodes (and Arduino’s, and various other similar board) comes with a serial boot loader pre-loaded into the high end of its flash memory. This is arguably one the most important features that made the Arduino popular: it lets you upload a new “sketch” into the ATmega over the serial or USB port.

Lots of little details, but the point here is that the boot loader itself can’t easily be damaged, even if you load a non-functional sketch into the ATmega. Just resetting it will let the boot loader overwrite the flash memory with a new version – hopefully a better one. Basically, no matter what goes wrong, there’s always the boot loader in the ATmega to upload a new sketch to it.

There’s a chicken-and-egg problem, though: how do you get that boot loader into the ATmega in the first place? Well … you don’t. It’s normally placed there by the supplier of your ATmegas.

Since Jee Labs is one of the suppliers of JeeNodes (for Europe, and Modern Device for the US), I do need to do a little more. I use an “ISP” programmer to place that boot loader there, along with the RF12demo sketch.

But there’s really not much to all this, and this whole boot loader / ISP stuff can easily be performed by anyone. Keep in mind that’s it’s just about getting that first step right: proper fuses and the boot loader stored in flash memory. Nothing more.

All you need is a working unit and a second target unit with the ATmega that needs to be repaired (or initialized for the first time – same thing). For Arduino’s, it’s all explained at http://arduino.cc/en/Tutorial/ArduinoISP.

As it so happens, there’s now even simpler software to do this, so I’m going to describe the process in terms of using one (working) JeeNode to repair another JeeNode (note that this still should work for Arduino’s as well).

The basic idea is still the same: we need to connect 6 wires. There are 2 wires for +3V and GND and 4 wires connected to ports 1 and 4. On the target JeeNode, the wires will be connected to the ISP connector:

Screen Shot 2010 05 29 at 01.37.23

The target JeeNode will receive its power from the working JeeNode, so don’t plug it into anything. Note that this can also be done with JeeNode USBs. All we need, is to make a few connections for power and I/O.

The working JeeNode should be plugged into a USB-BUB, or something similar. Do that now, because the following wiring step can be a bit sensitive to movement.

The following six connections need to be made:

Screen Shot 2010 05 29 at 02.57.58

On the working unit, the wires or wire jumpers can be inserted into the 6-pin port headers.

On the target side, you’ll probably just have gold-plated holes for the ISP connector. The nice thing about gold plating is that it easily makes contact. So one way to hook up the wires is to insert all six as shown above, and position the whole thing in such a way that there is a slight tension on the wires – just enough to make contact.

Ok, you should now have the working unit powered up, and the target unit receiving power and signals through these 6 wires. Good, leave them alone now.

To do the actual reflashing, I’ve added an isp_repair.pde sketch to the Ports library, which does everything. Upload that sketch to the working JeeNode, and open up the console. Here’s what you should see:

Screen Shot 2010 05 29 at 02.24.05

That’s it. The target ATmega has been set up with the proper fuse settings and a boot loader. You can remove all the wires, and hook up the JeeNode to a USB-BUB. It’ll now accept sketches like any other JeeNode. Fixed!

Dear Mr. Murphy

In AVR, Hardware on May 28, 2010 at 00:01

Dear Mr. Murphy, you must have had a ball these past few days…

I goofed. Again. Big time. Well, not Toyota- or BP-scale big time, but still. It’s all your fault, Mr. Murphy!

About two dozen faulty ATmega’s were shipped as part of the JeeNode Kits. And another five dozen or so were packed into kits-in-stock:

Dsc 1505

What happened? Well, that “flashy” new multi-ISP programmer I was so proud of has a bug when the “isp_cpature.pde” sketch is used in replay mode: it doesn’t program the fuse bits properly. Whoopsy daisy. I thought I had all the scenarios covered and tested, but clearly I didn’t. Those ATmega’s are shipped running at 1 MHz, and the pre-loaded RF12demo is initializing the serial port to a totally useless 57600 / 16 = 3600 baud.

This morning (i.e. yesterday by the time this post comes out), I went through the stock of ATmegas, including those in already-packaged-and-labeled JeeNode kits, and redid the fuses and uploads. Not quite my idea of fun.

Anyway. The good news is that everyone has been contacted, and that I’ve sent out replacement ATmega’s to those people who I’m quite certain have the botched version. A few people will have run into the problem (that’s how I found out!), but most kits are probably still in transit, and will now be followed by the fixed ATmega(s) shortly.

In case I missed anyone, here are the symptoms: the LED on the USB-BUB stays on relatively long when a JeeNode kit is plugged in, there is no greeting from the pre-loaded RF12demo or there are only garbled characters, and you can’t upload to the JeeNode. The problem is only with ATmegas sent out in the past few days, no more than perhaps a week ago. JeeNode USBs and JeeLinks are not affected. If you run into exactly this problem, please email me and I’ll send you a replacement ATmega.

To make matters worse, I also mixed up some of the early Carrier Board and Ether Card orders, fogetting to include this or that. All issues reported to me have now been resolved.

Oh well, live and learn.

Now go home, Mr. Murphy, and don’t come back. Please? :)

Multi-ISP programmer

In AVR, Hardware on May 18, 2010 at 00:01

This is a project I’ve been meaning to do for a long time:

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It’s a portable ISP programmer which can program four 28-pin ATmega’s independently. It takes about 12 seconds to program fuses, bootloader, and RF12demo sketch into each chip, so with this unit I can essentially keep going and program some 20 chips per minute. Just what I need for yesterday’s batch of fresh ATmega’s. For reference: a USBtinyISP needs a few minutes per chip! (update: but it can be speeded up, see comments below)

Not that I need to program 1200 chips/hour! The point is that at this speed, I can now flash ATmega’s just-in-time, i.e. with the very latest version of RF12demo, etc.

This multi-ISP programmer is built from 4 Flash Boards, 1 JeeNode USB, 3 JeeSMD’s, a 450 mAh rechargeable LiPo battery, and a couple of ZIF sockets, resonators, and resistors. I’ve got roughly a dozen more ZIF sockets for the shop of there is interest. Also some 6-pin IDC headers and flat-cable.

The unit uses the capturing ISP programmer sketch and is very simple to use: plug the JeeNode USB in and use it as a normal AVRISP programmer @ 19200 baud. Use as many programming steps as you want. When idle for 3 seconds, the process stops – blinking the LED twice. Then exchange its Flash Board with one of the others and repeat the process until all flash boards have been set up.

From then on it can also work in battery-powered mode: insert chip, press button, wait for LED to start blinking, then rinse and repeat. Total current draw will be well under 90 mA, so this programmer should get over 5 hours of autonomy on one charge – up to 6000 chips… :)

The programmers are independent, so I can upload different contents in each of them. I’ve labeled each flash board to be able to do this without mixing things up.

The JeeNode USB v3 powers all the boards and includes the LiPo charge circuit, so the battery can be recharged by simply plugging it in. There’s a slide switch to disconnect the LiPo battery.

Some more build pictures. As you may have noticed, there is no connection from the 2×3-pin ISP header to the ZIF socket. That’s because I wired those up from below by using stacking headers for 2 of the 4 ports:

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Here is the other side, wired up manually with wire-wrap wire. I’ve since covered it up a bit to avoid accidental shorts. The risky one is a direct short between the LiPo power pins, the rest is probably harmless.

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And here’s the side view:

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I’m looking forward to using this thing: swap chip, push button, swap chip, push button, … how convenient!

Assembling the Flash Board

In AVR, Hardware on May 7, 2010 at 00:01

Here is a step-by-step instruction for assembling the Flash Board, starting from these components:

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The 24M01 1 Mbit EEPROM is already on the board. The build proceeds essentially in flattest-to-higher order, so that when you turn the pcb around for soldering, you can push down the part properly.

We start with the 470 Ω current limiting resistor for the LED:

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Try to make nice and shiny joints:

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Cut off the excess wires:

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Next is the little start button:

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There are four pins to solder:

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They are a bit long, so it’s best to cut them off:

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Next, the LED. This one is polarized, be sure to put it in the right way:

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The last component on the top is the 2×3-pin ISP header:

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Again, make sure all pins have good solder joints:

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Now, all we need to do is solder in the 4 6-pin headers. The easiest way to do so is to push these headers into a JeeNode for proper positioning:

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The push the Flash Board on top and you’ve got a convenient way to solder them:

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That’s it, done!

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Now you can upload the isp_capture.pde sketch on this page and use this brand new ISP programmer.

Happy programming!

Low-level development

In AVR, Hardware on May 6, 2010 at 00:01

I’m working on some ideas which require some low-level code, and fairly accurate timing. Serial or wireless I/O are not an option, and hooking up the logic analyzer is not convenient (I may have to, if the going gets tough).

For now, here’s a very simple setup which ought to be sufficient:

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Two boards, hooked up via two USB ports. They are on the same computer, so there should be no issues with voltage levels when leaving them both connected at the same time (I’m not too worried about the ground loop).

The board at the top is the Flash Board as ISP programmer (I’m not using the new capturing features here). The board below is the “target”, a plain JeeNode hooked up to a USB-BUB. Nothing fancy.

I’ve added 8 bits of “I/O” by hooking up 8 LEDs with current-limiting resistors – red on the DIO pins, green on the AIO pins as debugger, as described here.

The target board also has the option to communicate over serial (i.e. through its USB connection), but that adds code and affects timing – something which I probably can’t tolerate in my specific tests.

Nothing very unusual here, but it’s worth pointing out that a couple of years ago, a setup like this could easily have cost over 1000 <pick-your-favorite-currency>, whereas this one is well under 100.

Let’s see how it goes…

A capturing ISP programmer

In AVR, Hardware, Software on May 5, 2010 at 00:01

Meet the new, improved, autonomous, self-guiding, hassle-free, portable ISP programmer!

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It works as follows:

  • hook up a JeeNode or JeeNode USB to your computer
  • upload the isp_capture.pde sketch to it
  • insert the Flash Board and hook it up to the target
  • program the target, using this as a standard STK500/AVRISP programmer @ 19200 baud
  • wait for the LED to blink twice
  • done

And this is where the fun starts:

  • connect the JeeNode to a battery or any other power source
  • insert the above Flash Board again and hook it up to the target
  • press the button on the Flash Board
  • wait for the LED to first turn off and then start flashing
  • done

You’ve just programmed another target MPU … look ma, no hands!

The first hookup went through a normal programming cycle, but it also stored everything in the EEPROM on the Flash Board: code, data, fuses, verification bytes, everything. That’s why I’m calling this a capturing programmer.

When pressing the button, it essentially repeats all the same steps.

This works for anything you can program with an AVRISP programmer: ATmega, ATtiny, whatever. And it will even capture multiple programming cycles, as long as they are started before the LED blinks twice, i.e. within a few seconds. So you could set up a script to call avrdude with a few different things to do – e.g. set fuses, program the flash, program the AVR EEPROM, set the lock bits.

There are some tricks under the hood to make this work. First of all, the baudrate as ISP programmer is set to 19200, so that the bootloader in the JeeNode doesn’t accidentally take over after reset (it listens at 57600 baud).

Another trick, and the main reason this all works transparently, is that the entire serial communication session is stored in EEPROM as is. When pressing the button, it simply replays the input to the programmer code as if it was coming from the serial port (and matches the results, also against EEPROM). There is some logic involved to be able to store both input and output streams, and keep them properly apart.

The EEPROM is connected via I2C to port 3. I used the MemoryPlug and MemoryStream classes from the Ports library to access it.

Lastly, there is some debugging built in. While used as AVRISP programmer, the serial port is in use for programming @ 19200 baud. But when in replay mode, the serial port is set to 57600 baud and used to report what the programmer is doing. Here is a transcript:

[isp_capture]
ISP bytes: 39680
Code size: -32768
Page size: 128
Data size: 1024
Signature: 86 00 00 01 01 01 01 03 FF 95 0F
Programming...
Done in 13.9 seconds.

That’s it. There is visual feedback when programming succeeds in the form of a flashing LED, so that this setup can be used without serial link. I’d like to add auto power-down one day, for serious battery use.

I’m going to use a bunch of Flash Boards here, pre-loaded with the different contents of ATmega’s and ATtiny’s I’m constantly preparing here at Jee Labs. Will probably also dedicate a bunch of JeeNodes to this, but that’s optional – any available JeeNode can be temporarily turned into an ISP programmer by simply uploading the “isp_capture.pde” sketch to it and inserting a Flash Board.

Now I can easily reprogram all those Room nodes in the house!!

PS. There’s nothing JeeNode-specific about this setup. The on-board wireless isn’t used (yet?).

PPS. For your convenience, I’ve tagged all related posts on this weblog with ISP.

ATtiny 8-pin ISP programmer

In AVR, Hardware on May 1, 2010 at 00:01

Yesterday’s ISP programmer used a 28-pin socket wired up for ATmega328 chips (and the older 48/88/168 versions).

As it turns out there are enough unused pins available in that socket to also support the ATtiny 8-pin series (such as 25/45/85). The trick is to add a few extra wires so that the ISP programming signals have the proper setup for these smaller chips as well:

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This allows placing an ATtiny in the socket at the top end, i.e. using just pins 1..4 and 25..28:

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This trick works, because the I/O pins used by the ATtiny happen to be normal I/O pins for the ATmega, so it doesn’t mind having some logic signals there (pins 9..12 and 17..20 can probably also be used, but then inserting the chip becomes more error-prone).

And sure enough, avrdude can now program the ATtiny as well:

Screen Shot 2010 04 25 at 02.44.46

For other chips, you’ll need to wire up a chip-specific socket, but at least for these ATtiny chips an ATmega setup will work just fine!

ATmega 28-pin ISP programmer

In AVR, Hardware on Apr 30, 2010 at 00:01

The Flash Board presented a few days ago was only half the story. Here is the other half, i.e. the chip socket.

What you need is a board with a 10 kΩ reset pull-up resistor, an 8..16 MHz resonator for the clock, and – just to be safe – a 0.1 µF decoupling capacitor. I used an empty JeeNode v4 PCB to hook it all up:

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I added the ISP connector in a slightly unusual way: with long pins bent sideways. The reason being that the ZIF socket won’t fit on the board otherwise. In fact, it won’t fit directly anyway because the holes are too small and the socket is too long. So I pushed it (hard!) into a 28-pin IC socket first:

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Then I soldered the socket in, and there it is:

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An ISP programmer for 28-pin ATmega’s!

Tomorrow, I’ll describe how I’ve modded this setup to also allow programming 8-pin ATtiny DIP chips …

Meet the Flash Board

In Hardware on Apr 26, 2010 at 00:01

The Flash Board is a brand new piggy-back board to turn a JeeNode into an ISP programmer:

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It’s compatible with the ISP plug described a few days ago, but it includes a few extra features:

  • on-board button and LED
  • on-board 128 Kbyte EEPROM memory
  • holes for a “direct-connect” ISP connector

It works with the isp_flash.pde and isp_prepare.pde sketches. See those two posts for details about these.

This board is now in the shop as kit, with the EEPROM soldered on since most people probably don’t want to solder such tiny surface-mounted chips. Note that the above two sketches don’t use the on-board EEPROM.

Here’s the Flash Board in more detail:

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Nothing fancy, but I find it convenient, especially in combination with a JeeNode USB and a LiPo battery pack as a Portable ISP Programmer!

The “direct connect” ISP connector is a funky way to dispense with the ISP cable altogether, and plug this thing directly into a board with 6-pin ISP holes:

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The master JeeNode + Flash Board are pushed upside down into the 6 holes of the ISP header, i.e. without header. Due to the way these extra long pins are placed, they will go in under an angle and push sideways to make a good connection. The trick is that these pins use two separate ISP headers, to end up with pins 1-2/3-4/5-6 swapped, so that they’ll work properly upside down. See the after-burner weblog post for another example of this.

Sure, it’s a bit funky. And you don’t have to use this. But it works :)

Preparing ATmega’s with ISP

In AVR, Software on Apr 25, 2010 at 00:01

Here’s a second use of yesterday’s ISP plug: pre-loading ATmega’s with a fixed sketch and bootloader.

This uses a very nice trick from the Arduino Boot-Cloner: store the code to be sent to the target MPU as PROGMEM data inside the ISP sketch itself!

I’ve adapted that Boot Cloner so that it takes its data from a separate C include file, added a couple of other features, and speeded the whole thing up a bit.

The result is called “isp_prepare” (code here).

Here’s what you’ll see on the USB serial port when starting it up:

Screen Shot 2010 04 18 at 23.14.22

The list reports the files which have been integrated into this sketch at build time, using this C code at the top of isp_prepare.pde:

Screen Shot 2010 04 18 at 23.23.36

Here is the contents of that include file, with most of the data bytes omitted:

Screen Shot 2010 04 18 at 23.24.51

The data consists of “sections” of code, to be programmed into the target ATmega using ISP. In this case there are two sections, a RF12demo sketch starting at address zero, and a bootloader in high memory.

Here’s is isp_prepare in action:

Screen Shot 2010 04 18 at 23.14.47

So the steps to load RF12demo onto a JeeNode with a fresh ATmega are as follows:

  • upload this isp_prepare.pde sketch to a “master” JeeNode
  • insert the ISP plug described yesterday,
  • connect the target JeeNode to this master JeeNode via ISP
  • enter G to start programming and wait for it to complete
  • done: disconnect, now the target JeeNode is ready to run with RF12demo on it

I’ve also included a “data_blink.h” header file, if you want to preload the ATmega with the standard Arduino blinking LED demo. Just change the include in isp_prepare and upload the sketch again.

I can now use this setup for initializing all the ATmega’s here at Jee Labs, since it means I no longer have to start up the Arduino IDE or use avrdude.

Convenience!

ISP plug

In AVR, Hardware, Software on Apr 24, 2010 at 00:01

For one of my projects, I needed a quick way to reflash an AVR via ISP. Didn’t want to have to use any of the several ISP programmers around here, so I made my own “ISP plug” for use on a JeeNode:

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The pins are connected as follows:

  • ISP pin 1 = MISO = DIO1
  • ISP pin 2 = VCC (+3.3V)
  • ISP pin 3 = SCK = AIO1
  • ISP pin 4 = MOSI = AIO4
  • ISP pin 5 = RESET = DIO4
  • ISP pin 6 = GND

Here the top view, made from a little JeePlug board:

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Bottom side:

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Note that this ISP setup draws 3.3V from the JeeNode and uses it to power the target, so the target board should not have its own power and it should not draw more than say 100 mA of current @ 3.3V.

The code for this is called “isp_flash.pde” and is derived from the “ArduinoISP” sketch. I added software-based (bit-banged) SPI communication for use with the above I/O pins, and did a fair bit of cleanup of the source code.

The nice thing about this ISP programmer is that it works out of the box with Arduino IDE 0018:

  • upload the ISP_flash.pde sketch to the JeeNode
  • insert the ISP plug and hook it up to the test circuit (or one of these …)
  • burn the boot loader using the Arduino IDE:

Screen Shot 2010 04 18 at 18.04.06

The result will be a properly initialized ATmega, with protected bootloader and the default blink demo pre-loaded.

It’s not terribly fast because it uses a 19200 baud connection, but it’s simple and can be a life-saver if you ever damage the bootloader on an ATmega, or want to prepare blank ATmega’s for use with a JeeNode.

This plug can in fact be used as ISP programmer for any type of ATmega or ATtiny with “avrdude”:

Screen Shot 2010 04 18 at 18.14.42

You’ll need to adjust the serial / USB port, fuse settings, and sketch as needed, of course.

After-burner

In AVR, Hardware on Apr 3, 2010 at 00:01

To reply to a comment posted yesterday, this is the contraption I use to re-flash a JeeNode or JeeLink after the fact via its ISP connector:

DSC_1295.jpg

It has two diodes, dropping the incoming 5V power from the programmer to around 3.8V – this turns out to be needed in the case of JeeLinks, which has the VCC pin on the ISP header connected to 5V instead of the 3.3V driving the ATmega. The high voltage was causing problems with logic signal levels.

The other component on the board is a 100 µF capacitor, to reduce voltage fluctuations (it.s probably superfluous, I added it while debugging the setup).

Here’s this “after burner” in action:

DSC_1296.jpg

The long pins are at an angle, because that way they can be gently pressed into the holes and they will stay there during programming.

Like most hacks, it looks awful, but it works pretty well!

AVRISP mkII w/ 5V power

In AVR on Apr 2, 2010 at 00:01

I’ve been using the USBtinyISP AVR programmer for some time now, to set the fuses, burn the boot loader, and burn the RF12demo.pde compiled sketch into each ATmega.

Trouble is, it’s slow as molasses …

So I got the AVRISP mkII programmer a while back, but the problem is that it’s unpowered. Not good for my setup, which expects power from the USB programmer:

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So I went looking around for tips on how to bring 5V to pin 2 of the 6-pin ISP connector. Found this mod which uses a 5-to-3.3V regulator, and this one which draws 5V directly from the board.

I decided to tap the 5V USB power, but after the polyfuse, so that a short won’t damage the computer or USB hub as easily:

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The connection is jumpered, so this can still be used in its original form when needed.

And then I spent ages chasing ghosts…

It turns out that avrdude needs a “-B 3” time adjustment to reliably program the chips. Now how am I supposed to know that!

Anyway, here’s the shell script I’m currently using on my old PowerBook, which automates it all:

Screen shot 2010-04-01 at 23.08.28.png

That last character being echoed is a CTRL+G, i.e. an audible bell to signal when the process is done. It used to be essential, since the USBtinyISP took so much time for each burn. Now, it’s clocking in at 17 seconds, and that could probably be reduced even further by combining the three separate avrdude runs.

A roughly 10-fold improvement!

Re-flashing and ISP

In AVR, Hardware on Dec 11, 2009 at 00:01

This is the second of two posts about everything related to uploading, re-flashing, bootstraps, FTDI, and ISP.

Yesterday’s post described the process of uploading new sketches via USB or RS232 using a boot loader.

But how did that boot loader get into the ATmega328?

That’s a bit of a chicken-and-egg problem. Ya’ can’t use a boot loader to get the boot loader into flash memory!

This is where a lower-level hardware-based mechanism called In System Programming (ISP) comes in. ISP is a clever trick in the ATmega chip which in effect activates a special boot loader built into the hardware. This is done by holding the RESET line of the ATmega low, at which point the chip becomes essentially useless, since the reset prevents the chip from starting to run its firmware. The trick is that in this mode, some of the pins on the ATmega become an interface to that special hardware-based built-in boot loader.

So what we need to do, is to manipulate those pins to send commands which will store data into the flash memory. What we’re going to send in most cases, is the data for the boot loader in upper memory. With that boot loader in place we can then switch to “normal” uploading via the serial interface and USB.

ISP programming is also used to change “fuse bits” on an ATmega. There are a few configuration settings for the ATmega – what type of clock it uses, how it boots up, enabling a watchdog timer, etc. These are stored in “fuses” which can only be adjusted via ISP programming.

There are 3 I/O pins involved in ISP programming, plus the reset line and power. On the Arduino as well as on the JeeNode and JeeLink boards, these lines are available via a 2×3-pin ISP connector with the following layout:

ISP pins.png

The interesting thing is that you don’t even need an Arduino or JeeNode to set up flash memory and fuses. ISP is so low-level that it works directly on the pins of an ATmega chip. This is very useful to pre-load the boot loader (or test program – anything you like, really) onto a chip before soldering it permanently onto a board.

(continued…)

Read the rest of this entry »

Programming a 32-TQFP chip

In AVR, Hardware on Jul 11, 2009 at 00:01

With SMT parts, all sorts of things change. For the JeeLink, I’d like to set the fuses and flash the bootstrap code to the ATmega chip before soldering it to the board. Here’s how:

DSC_0399.JPG

This is a zero-insertion-force socket for 32-TQFP chips. You put the chip on, press down, and the whole thing presses these 32 gold-plated contact fingers onto the chip. There are several alignment edges in there making it relatively easy and quick. It’s no doubt made for machine operation but it works nicely by hand as well.

And here’s the result – an ISP programmer which works with the Arduino IDE:

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I’ll start flashing a couple of ATmega168 chips, in eager anticipation of the JeeLink boards…

ZIF-ICSP

In AVR on Nov 23, 2008 at 00:56

Several times now, I had to use an Arduino board to program an ATmega chip via the ICSP socket (to change fuse bytes or to set up / change the bootloader). Which works fine, but at some point the IC socket is probably going to wear out.

So I made this ZIF-socketed board, just for ICSP programming use:

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The LED and 16 MHz resonator are not strictly needed, but this way the board also lets me run a test program at full speed and report its status via the LED.